MGS VR project

A remake of a few MGS mechanics in VR using Unity for Quest 2 standalone.

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After my initial work on Boneworks modding, I figured I should be able to reproduce a few game mechanics from metal gear solid 1 and transpose them in VR. This was my real entry point into Unity VR dev allowing me to discover the engine in depth.

This allowed me to train on AI & inventory systems, animation, lighting, 3D modeling, texturing, save & load systems, VR interactions, debugging.